Hey folks,
I thought I'd start a thread for the project I'm currently working on.
What I want to do with this is to have an ongoing project that will, for a great deal of it's early development, remain untied to any specific game mechanic or plot point. I'm going to go with the very broad genre of medieval adventure and it will be 1st person, beyond that I'm going to experiment with RPG elements, melee and ranged combat, puzzle solving, exploration. The idea being that anything that feels OK when I attempt to add it can stay and anything that feels clunky can go and it won't halt production of the game.
This feels like a bit of a weird way of working but the idea is to concentrate on what I can do rather than what I can't and not to get too bogged down in needing specific game mechanics. It's an experiment.
So, it's a medieval/fantasy game and I'm making it up as I go.
My other idea for this project is to share it even at it's early stages to try to get an idea, right from the start, of what people like and don't like, what you'd like added etc...
I'm hoping to have my first test areas/demo ready for you guys to have a look at within a month. In the meantime, here are a couple of pics of the progress on my town area.

