Hello everyone. A quick question.
I have two games I'm working on (at least one will DEFINITELY be available to play in full very soon) and both have elements of the genre platforming. As platformers, there are platforms, blocks and things, constantly moving in each level. The problem is moving objects (meshes) and saving. It seems as though saving while an object is moving and then reloading the save file restarts the objects movement from the position it was in when you saved. Also, let's say you save in a level with a movable object who's move is triggered when stood on. If you save before you stand on it, then stand on it it will move as it should, but if you reload the file from before you stood on it, it will already have moved in the reloaded file.
My general problem is: My game works great, until anyone tries to save and load files from levels with moving meshes. Has anyone else had this problem or does anyone know of a fix?
Thanks !
(If I can just figure this one roadblock out then I promise I'll have a really fun playable game for everyone very soon!)