ahaaaaaaa
....
so i've been searching through the forum, wiki, and scripts
but somehting just doesn't make sense
in the player.js there is the code where you setup your player model
obj.model.name=obj.setting.characterModel;makes it so that you can chose multiple players at the beginning
(whichi is awesome)
but the only characters that show up are joe foe and player
when i went into animation editor of player and replaced th mesh with my own, the game wouldnt run because it had an error at line 273 where the player.js says:
obj.model.mesh.showOnlyMesh('Default');it said it couldn't find "Default"
so i replaced the mesh back to the orignal player model,
and altered the
obj.model.name=obj.setting.characterModel;so it said
obj.model.name=RED_PLAYER;(RED_PLAYER) is the name of the model i want to use as my character
and then it said it coulnd't find RED_PLAYER
how does a model (mad eup of mesh, bones, poses and animations) become an optional player?
where in the scripts or in the model of Player and the model of JoeFoe does it specify that they are both suitable models as players?
do they have to have all of the right type of poses and animations?
i feel like i'm missing some sort of a file for models that allows these things to happen.
anyone used a new model as a character that wasn't JoeFoe or Player?
