THE NINE ISLANDS.
This is a project that I've had in mind for a long time and have recently returned to after a fairly long break. Because part of my concept is to have single UV maps for large sections of the islands, the frame rate was getting killed by multiple 2048 textures. The new betas have no problem with this, I haven't checked this thoroughly but it seems that a small number of large textures is now less detrimental to frame rate than a large number of small ones?
Which is great news for me!
So, the concept is something like this-
Gameplay concept- Exploration,survival, adventure, puzzle game with RPG elements. Doesn't sound concise enough? Yeah, that's why it's just in the concepts section and not in showcase. The fact is that for this project I wanted to concentrate on environments first and allow myself a bit of elasticity as far as what kind of game it will be. The focus will definitely be on the islands themselves and the plot will be puzzle driven though I hope to incorperate survival elements, the need to eat sleep, keep warm at night, etc...
Plot Concept-
1928, Charles Durnst famous scientist, anthropologist, botanist, launches his expedition to find the nine missing islands referred to in the ancient texts of (well this bit needs a bit of work but I'm basically thinking that Charles is continuing his grandfather's work here and is looking for a lost civilization).
Intro-
Camera traveling over the sea, through the mist an island emerges, unconscious on the beach lies a man, his clothes tattered, seemingly the survivor of a shipwreck.
Scene 1- Awakening on the beach the player Finds himself on an island, looking around he soon discovers a washed up journal. This is a key item and will provide the back story and introduce the plot. It will also reveal the identity of the player (Charles Durnst) and will get updated at major plot points so the player can view his progress retrospectively.
Here are the shots of Crab Peak, my first location.



