Author Topic: Mirroring a Armature in Blender  (Read 7199 times)

trianglebutt

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Mirroring a Armature in Blender
« on: April 12, 2009, 08:24:44 AM »
I finally came around to the fact that I needed to learn how to rig/animate in Blender. I started rigging a character model I found somewhere. My problem is, I want to create only one side of the armature (like the right arms & legs) and then mirror it from where it connects to the "main" bone. I cannot figure out how to do this. I thought I could simply go into edit mode, select the bone I want to mirror from, and Transform>Mirror>X. It seems that I cannot do this while editing a bone. The only time I can mirror is when I am not in edit mode, but in object mode. And when you are in object mode, you cannot select individual bones, only the entire armature...
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dim3wit

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Re: Mirroring a Armature in Blender
« Reply #1 on: July 13, 2009, 12:39:45 PM »
It's a bit confusing... I've never seen blender's armature mirror work like I think they wanted it to.

(workaround) Select all the bones you want to mirror in edit mode, hold shift+d to duplicate them, then right click to avoid movement. Press g, then x, to move the bones only along the x axis. Scale the bones on the x axis (press s, then x ). Hold shift while doing so to snap the scaling to even values, and stop at x=-1. Finally, zoom in on the center where the bones meet with their parents and hit g, then x, to position them just right.
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c^5

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Re: Mirroring a Armature in Blender
« Reply #2 on: July 13, 2009, 01:05:52 PM »
Does the mirror modifier do it?
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trianglebutt

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Re: Mirroring a Armature in Blender
« Reply #3 on: July 13, 2009, 01:30:20 PM »
Ha, I never figured this damn problem out. I'm using Maya for all my game stuff now, except that I can't export MD3s out of Maya, so I have to bring the model into Blender. Once I find a good plugin to get MD3s out of Maya, I'll ditch Blender completely. Dimwits way worked though. :)
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Wendell890

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Re: Mirroring a Armature in Blender
« Reply #4 on: July 14, 2009, 03:28:44 AM »
Blender can't do MD3's.
If you've found out how, please tell me.
I'm modding quake3

trianglebutt

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Re: Mirroring a Armature in Blender
« Reply #5 on: July 14, 2009, 06:53:34 AM »
Maybe you  should search for a md3 exporter script.
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