My list of "things to do" is enormous, so I'm just concentrating on a couple things now. I've been slowed down lately, but last drop was v2 of both map and model generation, and I'm working on the next version for both. Maps now:
1. Have more random "paths" (i.e., each map has a start and end point)
2. More defined start + end points
3. Truly random platforms (they weren't random before)
4. Much better decorations
5. Better monster placement on paths
It's coming along, just slowly. I think when I get further I'm going to work on actual monster AI so there can be different types of monsters.