Author Topic: Web-Shooter Alpha 2  (Read 2544 times)

ggadwa

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Re: Web-Shooter Alpha 2
« Reply #15 on: April 07, 2016, 07:24:27 AM »
freelook plz

You're telling me, I need pointer lock which Safari doesn't have yet.  BUT, I've been told it's coming.  When I get that, the game will go fullscreen with relative mouse control, freelook, etc.  If this goes on for two much longer I might just have to say no safari until it's implemented.

[>] Brian

`teh1

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Re: Web-Shooter Alpha 2
« Reply #16 on: April 07, 2016, 09:29:39 AM »
which isn't terrible anyways. browsers are so readily available these daysl..
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Logan

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Re: Web-Shooter Alpha 2
« Reply #17 on: April 08, 2016, 04:36:14 PM »
Is the 40 fps cap intentional or is it a limitation?

ggadwa

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Re: Web-Shooter Alpha 2
« Reply #18 on: April 11, 2016, 06:17:50 AM »
Is the 40 fps cap intentional or is it a limitation?

I'm telling the browser to give me callbacks when an animation frame is ready to go, and that seems to be the max frequency I get.  This is all pretty alpha at this point and there could be a bug somewhere in my code that's also limiting it.  It's supposed to be linked somewhere to the monitor refresh, but I'm not sure, I've not investigated that bit yet.  Could as easily be my bug as just a limitation!

[>] Brian

ggadwa

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Re: Web-Shooter Alpha 2
« Reply #19 on: April 15, 2016, 12:45:25 PM »
Been kind of busy lately, but getting stuff done.

I've got a re-implemented light mapping system.  Fixed a lot of bugs and added features, I'm trying to find a good minimum between fast and good looking.

I've got freelook and mouse movement in there.  Won't work on Safari until they implement pointer lock.  It's a bit goofy because you can ONLY enter pointer lock if a user initiates it (this is a good security thing) so I have to start the game paused and then you click it to start.

Started work on random monster AI, random projectiles, health, damage, etc.  When I get further I'll update the demo again.

[>] Brian