Lot of good stuff coming in the next build.
I've improved the lighting, and packed up the uniforms, so there's now 6 lights in a view, and I'm adding doors and short halls to break up the lighting a bit more, and some better routines for picking scene lights.
The models are much better, I've updated tons of wrapping code, some randomization in the vertexes, added a whip type limb (tails, whips, etc.) Added some random idle animations and some better random walking animations. Fixed some twisted normals and other issues that were obscuring polygons.
Added a bunch of new textures (I replayed some old shooters for ideas!) Improved some others, added some more options for dirty-ing up the textures. Changed how they are picked so they use less duplicated types and more different types in a map. Added a debugging mode that displays the textures (and generated sounds) for testing.
Some speed ups and bug fixes. Map generation updates.
I'm getting a bit disappointed in Safari. It doesn't run it as well as FF and Chrome (seems to run it was well as Edge, though.) Lots of un-optimal GC and light mapping takes almost 8x as long as FF/Chrome, and it missing pointer lock is becoming a problem. I actually put up some bug reports for it!