Nice! Is there a way to make the shadows less dark? Half as dark would be enough imo. Nice process!
There a settings.js that has all the settings -- one of them is the ambient, which will effect that. Nothing is exposed to the outside user unless they actually edit the files. It's so early and I'm still figuring out how to do things that I haven't even thought about that!
I'm curious--how are you handling culling? I've noticed a few glitches where rooms are culled out that shouldn't be, but for the most part it seems to be working pretty well.
Right now, just frustum culling. The maps aren't complex enough to get slowed down by anything else. All the normal information is there so I can do a bunch of other things, but I'm still just feeling my way through this thing so I haven't gotten that far. Generating trees would be cool but doing the light mapping is slow enough as is!
Since this version I'm improved some of the textures (there's more variations for some), and just now mostly working on trying to get a good creature skeleton, mesh, and textures going. I have some early stuff but it's comically awful
Then I'll have to figure out how to do generated animations, then meshes for weapons, bullets, etc.