Author Topic: Web-Shooter Alpha 1  (Read 12044 times)

Logan

  • Full Member
  • ***
  • Posts: 22
  • big kurty
    • View Profile
Re: Web-Shooter Alpha 1
« Reply #30 on: May 27, 2015, 11:14:09 PM »
Page up/page down and home/end

Whh... bhh? HNN? Whoooooooo

Those aren't real keys. I've never seen those before

Imon

  • Dim3 user since 1967
  • Global Moderator
  • Full Member
  • *****
  • Posts: 46
  • Hey! Listen!
    • View Profile
Re: Web-Shooter Alpha 1
« Reply #31 on: May 28, 2015, 01:35:31 AM »
Page up/page down and home/end

Whh... bhh? HNN? Whoooooooo

Those aren't real keys. I've never seen those before

I think they're for Windows. I'm still on a Mac, though ):
Field of activity: graphic design, 3d modeling, concept art, music;

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #32 on: May 28, 2015, 05:58:31 AM »
Page up/page down and home/end

Whh... bhh? HNN? Whoooooooo

Those aren't real keys. I've never seen those before

I think they're for Windows. I'm still on a Mac, though ):

It's a laptop/desktop thing, I know, all that will be fixed soon when I get real physics in!  That's all super temporary, and that's what I'm working on now!

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #33 on: May 28, 2015, 06:14:27 AM »
I just changed the code to be -/= to go up down and [/] to look up/down.  Eventually that won't be necessary, but that was kind of dumb on my part to use desktop only keyboard keys :(

Next version I put up will have this fix!

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #34 on: June 08, 2015, 12:25:54 PM »
Now (finally) deep into collision and map moving stuff.  Slow going because I keep getting called away to other work, so probably not a lot of new versions until I get a lot further into it.  I at least one it workable in case somebody stumbles upon it!

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #35 on: June 16, 2015, 07:56:30 AM »
WIP: Better light mapping (getting up to quality of dim3 in light mapping, it's a lot of code to rewrite in javascript!)  Improved the maps a bit, going to work on more model generation and more physics.

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #36 on: July 18, 2015, 07:06:39 PM »
Updated!

http://www.klinksoftware.com/ws/

A lot in this one.

1. Interface is now in the webgl container, so it's faster and no html elements
2. Physics!  No gravity yet so falling is slow
3. Lots of improvements in the lighting
4. Improvements in map making (there's a lot more coming, some in the code but turned off because it's not ready yet)
5. Faster over-all

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #37 on: September 22, 2015, 05:25:42 AM »
Really busy with other coding lately, but I'm able to squeeze out some time to work on this.  Probably going to go dark for a little bit as I come up with better ideas and replace things.  I think I'll just put up random copies here and there until I have something really showable.

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #38 on: September 29, 2015, 05:08:32 AM »
I've backed up a bit and am finding a ton of bugs to deal with.  Back in the dim3 days, I usually had canned art (so I knew the normals where right) or other pieces of hard-coded data.  Since everything is generated now (and generated into internal buffers, so you can't see it), it has to be right from the generated normals, to the generated tangent spaces, to the generated map, to the generated lights and light map to the shader, at once.  So I've taken it apart and made sure to get everything right, piece by piece.  The engine already looks a lot better now.

I took out some other pieces for now to focus purely on map generation, I was getting way ahead of myself.  That's a lot better now, too.  I a week or so, depending on time, I'll probably put a new version up.

[>] Brian

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #39 on: October 20, 2015, 02:48:13 PM »
New version, for those that might stumble upon this!

It's basically a big rewrite of large parts of how things are done, but a lot of systems are now solid.  There's some light pop-in because there's usually two many lights and GLSL limitations on the browsers, but all the lighting calculations, and the normal and spec generations, are spot on.  The light mapping is stronger, and it makes pretty decent non-decorative quake style levels.

It can generate a lot of dynamic textures but picks just a couple for the map.

Sometimes it'll trap you right off, but most of the time it makes a pretty decent map.  I've really got over a number of humps and started to make good forward progress.  Anything playable is a long way away, but I'm getting all the major ideas down and working!

http://www.klinksoftware.com/ws/

[>] Brian

c^5

  • Full Member
  • ***
  • Posts: 22
    • View Profile
Re: Web-Shooter Alpha 1
« Reply #40 on: October 20, 2015, 07:16:12 PM »
This is looking a lot better with the light maps, and the specular is definitely fixed now! The maps also are looking more interesting, though it is possible I just wasn't able to explore them as much prior to physics being added since I don't have page up/down keys.

As far as the physics goes, you may still be configuring this stuff but right now walking up the stairs feels very disorienting, and when I walk off of platforms it takes a few seconds to fall what looks like only 10-15 feet.
Quote from: Brian Barnes
What's mine is mine, and what's steve's belongs to me.

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #41 on: October 20, 2015, 07:57:55 PM »
This is looking a lot better with the light maps, and the specular is definitely fixed now! The maps also are looking more interesting, though it is possible I just wasn't able to explore them as much prior to physics being added since I don't have page up/down keys.

As far as the physics goes, you may still be configuring this stuff but right now walking up the stairs feels very disorienting, and when I walk off of platforms it takes a few seconds to fall what looks like only 10-15 feet.

Yup, the physics are just placeholders right now, just so I can get around the map.  I might drop back and work on that a bit, but I want to get further into map creation and then model creation.

[>] Brian

`teh1

  • OOK Dev
  • Global Moderator
  • Full Member
  • *****
  • Posts: 46
  • Behold(Eventually): OOK
    • AOL Instant Messenger - flagoworld
    • View Profile
    • Spiral Nebula Development
    • Email
Re: Web-Shooter Alpha 1
« Reply #42 on: October 22, 2015, 08:44:14 AM »
Takes >9000 seconds to load, though...
~Ryan

http://spiralnebuladev.com/ || Visit Spiral Nebula Development

Oddity007 wrote:
`teh1: 1) I must go get my chicken wings, like all men with african ancestry 2) I shall blog about dat.

ggadwa

  • Administrator
  • Full Member
  • *****
  • Posts: 198
    • View Profile
    • Klink! Software
Re: Web-Shooter Alpha 1
« Reply #43 on: October 22, 2015, 10:44:01 AM »
Takes >9000 seconds to load, though...

Yup, almost all of that is in light map generation.  You can turn that off in the script (I do when testing.)  Eventually that'll be an option.  There's just no way around ray tracing every pixel of the map!

[>] Brian

Imon

  • Dim3 user since 1967
  • Global Moderator
  • Full Member
  • *****
  • Posts: 46
  • Hey! Listen!
    • View Profile
Re: Web-Shooter Alpha 1
« Reply #44 on: October 23, 2015, 07:03:39 AM »
Nice! Is there a way to make the shadows less dark? Half as dark would be enough imo. Nice process!
Field of activity: graphic design, 3d modeling, concept art, music;