Oh hai again, you know how you can set an object's walk speed and their run speed separately? Well, I can't quite work out how to get an object, say an enemy, to switch between walking and running. There's an obj.motionVector command for walking to nodes, but none for running to nodes. Also there's an obj.status command that lets you know whether the object is running, but not one to let you know if it's walking. Is it possible to get an object to switch between walking and running? Or will I just have to manually set the object script to change obj.forwardSpeed.walk depending on if I want it to walk or run?