Author Topic: Party time!  (Read 7677 times)

Imon

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Re: Party time!
« Reply #15 on: September 23, 2014, 11:40:44 AM »
I think there was a similar project focusing on space, was it's name Infinity? Not sure if they're still developing it but they created randomized planets and planned on doing the same with cities and similar. Was it a Kickstarter project? Anybody remembers Infinity?

http://www.moddb.com/games/infinity-the-quest-for-earth

Yeah, it's interesting, but what it's doing is basically the same thing spore kind of did, which is combining random parts and colors and models.  It's auto-generated, but more puzzled together.  This might be the way to go, but I thought I'd take a shot at doing it all the way from scratch.

[>] Brian

Your project is very different anyway, but how about displacement maps? I'd love to get wicked organic characters out of it

/edit:
Don't need to be actual displacement maps but maybe for generating funny geometry out of it, converting it into actual geometry -> party!
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ggadwa

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Re: Party time!
« Reply #16 on: September 23, 2014, 12:55:49 PM »
I think there was a similar project focusing on space, was it's name Infinity? Not sure if they're still developing it but they created randomized planets and planned on doing the same with cities and similar. Was it a Kickstarter project? Anybody remembers Infinity?

http://www.moddb.com/games/infinity-the-quest-for-earth

Yeah, it's interesting, but what it's doing is basically the same thing spore kind of did, which is combining random parts and colors and models.  It's auto-generated, but more puzzled together.  This might be the way to go, but I thought I'd take a shot at doing it all the way from scratch.

[>] Brian

Your project is very different anyway, but how about displacement maps? I'd love to get wicked organic characters out of it

/edit:
Don't need to be actual displacement maps but maybe for generating funny geometry out of it, converting it into actual geometry -> party!

There is displacement, the scales or the texture in the fabric body part are displaced, it just doesn't show unless it's in the lighting.  As for more complex things like belts of buckles, I'm still puzzling all that out.  I just want to get multi-limbed stuff working first!

[>] Brian

Imon

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Re: Party time!
« Reply #17 on: September 23, 2014, 01:25:25 PM »
Made a little testing dummy

688 polygons
180px random displacement map and texture map

before & after


https://dl.dropboxusercontent.com/u/14383956/dummy.zip
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ggadwa

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Re: Party time!
« Reply #18 on: September 23, 2014, 03:02:57 PM »
There'd need to be a lot more polygons in the model, but that's not a bad idea.  Right now the model is basically a lot of long tubes, but they can certainly change.

[>] Brian

Logan

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Re: Party time!
« Reply #19 on: September 24, 2014, 06:03:38 PM »

Imon

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Re: Party time!
« Reply #20 on: September 24, 2014, 10:30:48 PM »
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Imon

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Re: Party time!
« Reply #21 on: November 24, 2014, 05:20:05 AM »
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trianglebutt

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Re: Party time!
« Reply #22 on: November 24, 2014, 06:47:57 PM »
Art Drop
Quote from: Dim3 IRC
Kurton: why does it have to come EVERY year?
Kurton: Take a fucking break, kids. You don't need all those presents.

Imon

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Re: Party time!
« Reply #23 on: November 29, 2014, 07:49:18 PM »
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Lunar Master

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Re: Party time!
« Reply #24 on: December 06, 2014, 10:38:34 PM »
...I missed the party?  :'(

Imon

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Re: Party time!
« Reply #25 on: December 07, 2014, 03:57:46 AM »
...I missed the party?  :'(

It's still going!
Welcome back!
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