Author Topic: 3D Model Thread  (Read 18554 times)

Oddity(007)

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Re: 3D Model Thread
« Reply #720 on: July 21, 2010, 08:58:41 PM »
Stilt strider are awesome  8)
Thanks for the compliments Dom. I am not sure how you'd ride one of these...
The only way i see possible to ride one, made in 3 minutes of gimp :P


I say they should be 3 feet tall

I always imagined them massive. But imagine riding a 3 foot tall crab... silly looking don't you think (then again riding them was not one of my original purposes for them)?



It's got a fucking pizzahut onboard!  Is silly really out of the question?
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Grefuntor

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Re: 3D Model Thread
« Reply #721 on: July 21, 2010, 10:12:41 PM »
After looking it at it that way, i might as well go the silly way with the pizza hut, pizza delivery van shed and a helicopter pad ;D

In all seriousness i am dropping the idea of it being ridden, it will simply be a 18 foot desert dwelling crab...
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`teh1

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Re: 3D Model Thread
« Reply #722 on: July 21, 2010, 10:52:16 PM »
The model/texture detail level suggests a relatively small creature. If you want to up the polys and the texture detail you can make it huge. :)
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Grefuntor

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Re: 3D Model Thread
« Reply #723 on: July 21, 2010, 11:06:00 PM »
The textures level of detail is due to my lack of experience at texturing (how would you suggest i add some detail to it)?
The lack of model detail stems from the fact that i try to keep my poly count low... sometimes stupidly low... but i end up dropping a bit of detail.
Thanks all  :)
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Re: 3D Model Thread
« Reply #724 on: July 22, 2010, 09:56:00 AM »
Add some textures to your image - for instance reptile skin texture. Then refine the shading edges to make it seem more precise and therefor larger in scale (as shadows are usually very soft edges on such an object)
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DomReardon

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Re: 3D Model Thread
« Reply #725 on: July 22, 2010, 01:00:02 PM »
I honestly think it's really nice as it is, a bit more of a pitted gnarly texture on the shell might be nice but I think, in terms of scale, the resolution and detail level of your textures should depend on the world around it and the resolution and detail of the other models that inhabit it.

Imon

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Re: 3D Model Thread
« Reply #726 on: July 27, 2010, 10:53:13 AM »
Right now I am having a personal crisis about what is original and what's not. I just can't draw or model anything because I keep thinking everything I do is not original enough. In a short sentence: I have no idea what to model.
Then I came to the point where I said: Fuck it, I'm just gonna model a naked woman. But I threw this idea away... it's just not exciting enough and not a real challenge. Maybe later.

Any suggestions? Maybe we should start an inspiration-thread.
Field of activity: graphic design, 3d modeling, concept art, music;

Grefuntor

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Re: 3D Model Thread
« Reply #727 on: July 27, 2010, 12:18:29 PM »
An inspiration thread sounds good...
I know the feeling, i kinda feel like everything i draw (or model) looks either the same or is to close to something else.
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ggadwa

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Re: 3D Model Thread
« Reply #728 on: July 27, 2010, 01:45:30 PM »
Right now I am having a personal crisis about what is original and what's not. I just can't draw or model anything because I keep thinking everything I do is not original enough. In a short sentence: I have no idea what to model.
Then I came to the point where I said: Fuck it, I'm just gonna model a naked woman. But I threw this idea away... it's just not exciting enough and not a real challenge. Maybe later.

Any suggestions? Maybe we should start an inspiration-thread.


Originality is overrated -- doing it well is what's important.  Think about all the things you like -- in music, in movies, in games, in comics, anything.  Most of that have been done before.  What rises to the top is the people that do it well; this is not to say originality is good or bad, it's just never meant to be the key to success.

Yes, I know this isn't helping at all :)

It is an interesting mental game, though.  Think of something you like.  I'm betting you can find somebody who did it before.  Back in the classic music days, a saying was that it's not a crime to steal, but a crime to get caught.  What this meant was lifting chunks from other peoples composition wasn't a bad thing if you expanded on it and made it your own.  Just lifting it so it was obvious was.  Everything that exists was built on what came before it.

... and if you get good and modeling naked women, you might get a job at Duke Nukem Forever.  Oh, wait .... :)

[>] Brian

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Re: 3D Model Thread
« Reply #729 on: July 27, 2010, 10:16:10 PM »
Originality isn't about finding something new, it's about looking at something old from a different perspective.
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Re: 3D Model Thread
« Reply #730 on: July 28, 2010, 05:22:07 PM »
Started out as a lightbulb, but I think that I overdid the compositing a little.  Still, it makes a good desktop :P
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Imon

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Re: 3D Model Thread
« Reply #731 on: July 29, 2010, 01:56:26 AM »
Right now I am having a personal crisis about what is original and what's not. I just can't draw or model anything because I keep thinking everything I do is not original enough. In a short sentence: I have no idea what to model.
Then I came to the point where I said: Fuck it, I'm just gonna model a naked woman. But I threw this idea away... it's just not exciting enough and not a real challenge. Maybe later.

Any suggestions? Maybe we should start an inspiration-thread.


Originality is overrated -- doing it well is what's important.  Think about all the things you like -- in music, in movies, in games, in comics, anything.  Most of that have been done before.  What rises to the top is the people that do it well; this is not to say originality is good or bad, it's just never meant to be the key to success.

Yes, I know this isn't helping at all :)

It is an interesting mental game, though.  Think of something you like.  I'm betting you can find somebody who did it before.  Back in the classic music days, a saying was that it's not a crime to steal, but a crime to get caught.  What this meant was lifting chunks from other peoples composition wasn't a bad thing if you expanded on it and made it your own.  Just lifting it so it was obvious was.  Everything that exists was built on what came before it.

... and if you get good and modeling naked women, you might get a job at Duke Nukem Forever.  Oh, wait .... :)

[>] Brian

Hehe, yeah,
that's actually true. But I am having much more fun if I work on an idea that I like. And the most important thing is to have fun at his work imo. However, we should just model something else until we have the right idea. Ideas will come by working on stuff.

Everything that exists was built on what came before it.

That's sadly a law of nature. :(
Field of activity: graphic design, 3d modeling, concept art, music;

PancanBoy

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Re: 3D Model Thread
« Reply #732 on: July 30, 2010, 05:21:10 PM »

A simple 9 .mm
Made in Wings3D.
I have no idea how to UV map so I haven't done that yet.
164 polygons.

`teh1

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Re: 3D Model Thread
« Reply #733 on: July 30, 2010, 06:52:18 PM »
Turn off ortho view when presenting your models. It's the third button over from the far right button - the cube.
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PancanBoy

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Re: 3D Model Thread
« Reply #734 on: July 30, 2010, 08:01:15 PM »
 :-\ Woops, forgot to do that.