Recent Posts

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21
dim3 Versions / Re: dim3 v24 Release
« Last post by Galavant Garde on March 23, 2017, 03:49:08 AM »
Hola Brian, question...I recall you putting Scruffy's model on the start screen of Scruffy 3D - is there any way to change the location/colour/intensity of the light source?
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 16, 2017, 07:08:22 AM »
Little update - creating a node network for the bots to navigate in the new freeway map.  Going to make a blockade somewhere along the road forcing you to have to find a way around



I think I'll need to add a routine to the bots too so they use their flashlights when they're in the dark, not just to see you when you're in the dark.  Otherwise they walk around in the dark and you can't really see them until its too late.

Anyway I'll keep posting as stuff develops
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on March 06, 2017, 07:39:37 AM »
Looking forward to the big boss in the goal room! Something like Metroid where it has weak spots & different kinds of attacks depending on its health?

Eventually!  I'm doing very little work on AI and models right now, just concentrating on maps, and just do a little AI/monster/model stuff here and there because it's one part of the engine that lags right now.  I really want to get to more puzzle elements, first (i.e., doors that require switches, etc.)  Your regular, standard shooter stuff (and that's the goal, to make a standard shooter, just completely auto-generated.)

[>] Brian
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by Galavant Garde on March 06, 2017, 12:44:57 AM »
Looking forward to the big boss in the goal room! Something like Metroid where it has weak spots & different kinds of attacks depending on its health?
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 06, 2017, 12:40:59 AM »
Dystopia 🤙 That kind of unravelling of the world around you theme is what I want to emulate in this game, because the player gets to see just how messed up & cruel the humans really are. A dark & crumbling world totally helps to illustrate that actually, but I didn't have that in mind when I started making it...just thought it looked cool. So now that you mention Time Out Of Joint, my brain is like ARGH with ideas, thanks!! I'm gonna stick with this aesthetic & use it to illustrate the eroding facade of civilisation (deep stuff)


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Idle Chatter / Re: One Of Them
« Last post by c^5 on March 03, 2017, 11:50:19 PM »
I really like the atmosphere the background of the gas station pictures. I recently read Time Out of Joint and it really reminds me of one of the scenes from later in the book for some reason (minus the Zombie  :) ).
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on March 03, 2017, 09:19:28 AM »
FYI: I've updated the running demo.  Lots and lots of work, but a long way to go.  Most all the work was in better maps; there's the concept of start and goal rooms, better paths, more decorations, windows, and ...

... major improvements in all the lighting, so there can be tons more lights (windows, over doors, etc.)

Not much done with models.  There's a lot of incremental updates to AI and projectiles.  AI has some more options (still pretty dumb), more projectile movement types and randomness, the concept of a large "boss" monster (always in the goal room), etc.

[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 02, 2017, 09:01:02 AM »
Dilapidated petrol station on the side of the freeway:


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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on February 18, 2017, 10:36:15 AM »
Little update - building a new highway level:




Have also thought of a new interaction which I'm going to experiment with - the zombie vomits, and enemies can slip over in it :-)
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on February 02, 2017, 04:22:14 AM »
Oh hey c^5 thanks for checking it out, I haven't built a save system yet.  At the moment the prison is the playground map where I'm trying out scripts and ideas, and once the game has an actual purpose and different courses/chapters I'll put in a save system.

There's no user-friendly way to skip the opening scene yet; for now just open the console and type 'skip'.  I will definitely add an easy way to skip it tho, and when the save system is built it'll start up without showing the scene if you've seen it before.

That window you jumped out of is supposed to have an invisible object on it that starts a mini cutscene when you touch it; it must have been a glitch whereby the script failed to catch the touch event.  I see occasional glitches with events not being registered (usually it's the animation event whereby the player model keeps doing the walking animation even though you've stopped walking, or gliding across the floor with the standing still animation playing) and when I restart the engine it's fine.  Not sure if I'm just running too many scripts at once and the engine is too busy, or if Dim3 needs a little update
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