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21
I just ran this on a windows 10 box and it seems to work.

You might need to have all those DLLs in the same directory as the dim3 application, that's the way I run it.  Are those DLLs in the directory with the dim3 Engine file?

[>] Brian
22
I downloaded the Dim3 engine (version 24) and I placed the sample "Data" folder in the same directory as the executable files.

When I try to open "dim3 Engine.exe", I see an error for each of these missing DLL files:

1. glew32.dll
2. SDL2.dll
3. libmpg123.dll
4. JavaScriptCore.dll

When I try to open "dim3 Editor.exe", I see errors about these missing files:

1. glew32.dll
2. libpng15.dll

I read the "Important Read Me.txt" file about the required packages from Microsoft, but they're already installed on my computer. I tried again by opening the installers for those packages and pressing "Repair", but the same errors appear when I open dim3.

I am using Windows 10 Pro 64b.

What else should I do to be able to use this engine?
23
dim3 Versions / Re: dim3 v24 Release
« Last post by ggadwa on March 23, 2017, 12:36:04 PM »
Hola Brian, question...I recall you putting Scruffy's model on the start screen of Scruffy 3D - is there any way to change the location/colour/intensity of the light source?

Yup.  You made me go back and look at the Scruffy model, that was a really nice model :)

In editor, select the model, go to settings, and way at the bottom there's a bunch of settings for UI lighting.  Basically offsets to where the single light is that lights it.

[>] Brian
24
dim3 Versions / Re: dim3 v24 Release
« Last post by Galavant Garde on March 23, 2017, 03:49:08 AM »
Hola Brian, question...I recall you putting Scruffy's model on the start screen of Scruffy 3D - is there any way to change the location/colour/intensity of the light source?
25
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 16, 2017, 07:08:22 AM »
Little update - creating a node network for the bots to navigate in the new freeway map.  Going to make a blockade somewhere along the road forcing you to have to find a way around



I think I'll need to add a routine to the bots too so they use their flashlights when they're in the dark, not just to see you when you're in the dark.  Otherwise they walk around in the dark and you can't really see them until its too late.

Anyway I'll keep posting as stuff develops
26
dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on March 06, 2017, 07:39:37 AM »
Looking forward to the big boss in the goal room! Something like Metroid where it has weak spots & different kinds of attacks depending on its health?

Eventually!  I'm doing very little work on AI and models right now, just concentrating on maps, and just do a little AI/monster/model stuff here and there because it's one part of the engine that lags right now.  I really want to get to more puzzle elements, first (i.e., doors that require switches, etc.)  Your regular, standard shooter stuff (and that's the goal, to make a standard shooter, just completely auto-generated.)

[>] Brian
27
dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by Galavant Garde on March 06, 2017, 12:44:57 AM »
Looking forward to the big boss in the goal room! Something like Metroid where it has weak spots & different kinds of attacks depending on its health?
28
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 06, 2017, 12:40:59 AM »
Dystopia 🤙 That kind of unravelling of the world around you theme is what I want to emulate in this game, because the player gets to see just how messed up & cruel the humans really are. A dark & crumbling world totally helps to illustrate that actually, but I didn't have that in mind when I started making it...just thought it looked cool. So now that you mention Time Out Of Joint, my brain is like ARGH with ideas, thanks!! I'm gonna stick with this aesthetic & use it to illustrate the eroding facade of civilisation (deep stuff)


29
Idle Chatter / Re: One Of Them
« Last post by c^5 on March 03, 2017, 11:50:19 PM »
I really like the atmosphere the background of the gas station pictures. I recently read Time Out of Joint and it really reminds me of one of the scenes from later in the book for some reason (minus the Zombie  :) ).
30
dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on March 03, 2017, 09:19:28 AM »
FYI: I've updated the running demo.  Lots and lots of work, but a long way to go.  Most all the work was in better maps; there's the concept of start and goal rooms, better paths, more decorations, windows, and ...

... major improvements in all the lighting, so there can be tons more lights (windows, over doors, etc.)

Not much done with models.  There's a lot of incremental updates to AI and projectiles.  AI has some more options (still pretty dumb), more projectile movement types and randomness, the concept of a large "boss" monster (always in the goal room), etc.

[>] Brian
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