Recent Posts

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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on April 30, 2017, 03:42:24 PM »
Significant progress in the past few days:

Prison map has had a big makeover:
- real stairs instead of weirdly textured ramps
- layout opened up so you can see where the heck you are actually going
- more pillars and other map geometry you can hide behind
- bye bye nebulous stairwells
- built in glorious glass ceilings letting more moonlight in
- light bollards have made an appearance improving the look of outdoor lighting
- more vents built into the map can be yelled into to make distractions for enemies
- guards have 'hiding spots' where they run to when they're scared

Scripting improvements:
- icons appear on the HUD telling you when a contextual action is available (such as pick up rock, yell into vent, aim/throw, vault over a barrier/bench)
- resolved action button conflict where throwing a rock close to a vent made it irretrievable (trying to pick it up would make the zombie yell into the vent instead)
- I 'think' I resolved a scripting conflict that caused the engine to unexpectedly crash (believe it was something to do with the 'hide all bitmaps' command when no bitmaps were actually shown)

These changes go a long way in making the demo more playable and smooth!  I'm finally starting to see glimmers of a 'real game' now
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on April 13, 2017, 06:24:07 AM »
OMG can't believe I didn't think to implement this sooner!  So, enemies hear your footsteps!  It means 1) you gotta be sneakier, and 2) when they're chasing you, they can easily follow your footsteps!  Suddenly, they're better at tracking you down, instead of standing there confused from afar when you slip around a couple corners

So depending on if their alert level is low, medium or high, they'll be able to hear further.

PS I'm almost done with the second level!  And here's a random screenshot of enemies finding me hiding under a desk:

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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on March 31, 2017, 06:20:09 AM »
FYI:

So what I'm working on now is a debug version where you get a list and can have it generate a single item (a texture type, a sound effect, a model) and display it.  It's getting hard to adjust and make things better with the size of maps and models it generates now.  It'll help me pinpoint where I have work to do.

[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 30, 2017, 01:54:06 PM »
So I finally sorted out my web host - I can now upload large files!  Meaning now that Dropbox public folders have been retired, I can post download links again!

Here's the latest playable beta of the game - http://galavantgarde.net/oneofthem/OneOfThem.zip

EDIT - my web host wasn't quite what I expected, so I've killed the site.  That means you can't download the beta for now.  It'll come back soon don't worry
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dim3 Versions / Re: dim3 v24 Release
« Last post by Galavant Garde on March 28, 2017, 12:39:19 PM »
Ahso yeah that's what I meant - like it's in the darkness and the light only shows a little bit of its face. Cool I'll try darker textures, good idea!
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dim3 Versions / Re: dim3 v24 Release
« Last post by ggadwa on March 28, 2017, 06:59:58 AM »
Ace, thanks!  Final question on this - is there a way to change the ambient light colour on the start screen?  I believe it's set to white

No, the lighting stuff is mostly used so the shading can look good on the model.  You can probably fake it by making a version of the model that has a texture that's darker, if that's what you are looking for (i.e., back in the darkness.)

[>] Brian
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dim3 Versions / Re: dim3 v24 Release
« Last post by Galavant Garde on March 27, 2017, 05:18:34 AM »
Ace, thanks!  Final question on this - is there a way to change the ambient light colour on the start screen?  I believe it's set to white
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I just ran this on a windows 10 box and it seems to work.

You might need to have all those DLLs in the same directory as the dim3 application, that's the way I run it.  Are those DLLs in the directory with the dim3 Engine file?

[>] Brian
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I downloaded the Dim3 engine (version 24) and I placed the sample "Data" folder in the same directory as the executable files.

When I try to open "dim3 Engine.exe", I see an error for each of these missing DLL files:

1. glew32.dll
2. SDL2.dll
3. libmpg123.dll
4. JavaScriptCore.dll

When I try to open "dim3 Editor.exe", I see errors about these missing files:

1. glew32.dll
2. libpng15.dll

I read the "Important Read Me.txt" file about the required packages from Microsoft, but they're already installed on my computer. I tried again by opening the installers for those packages and pressing "Repair", but the same errors appear when I open dim3.

I am using Windows 10 Pro 64b.

What else should I do to be able to use this engine?
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dim3 Versions / Re: dim3 v24 Release
« Last post by ggadwa on March 23, 2017, 12:36:04 PM »
Hola Brian, question...I recall you putting Scruffy's model on the start screen of Scruffy 3D - is there any way to change the location/colour/intensity of the light source?

Yup.  You made me go back and look at the Scruffy model, that was a really nice model :)

In editor, select the model, go to settings, and way at the bottom there's a bunch of settings for UI lighting.  Basically offsets to where the single light is that lights it.

[>] Brian
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