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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on June 13, 2018, 06:16:13 AM »
Ok so the latest with this project is I've got slipping over in blood working solidly, and when a bot slips over and you rush at them, they see you running at them and they freak out covering their faces.  You can slip in your own blood too, so be careful. It's really fun!

Ledge walking also works solidly, throwing rocks as a weapon/distraction works, lighting is a tonne better, checkpoints and auto-saving (custom scripted) work great, sneaking VS running is functionally integrated into the gameplay, and the enemy AI is at a point where they don't get stuck on anything really plus they store enough variable data that they can easily resume whatever they were doing if they're interrupted by anything.

With all that, it's pretty solid and playable now.  This is the point where I'd start building levels and assets to make the whole game, however with the upcoming changes to macOS killing 32-bit and depreciating OpenGL/OpenCL I've sadly had to start porting the project to Unity.  Big setback, but good to apply what I've learned from you all and from using dim3 to a more modern engine that'll make the game really pop.  Here's one last moody dim3 screenshot:

And here's the first Unity screenshot:

I'll still do tweaks to the project for dim3 as it's a proof-of-concept demo I'll be using/showing people - when I do I'll post em here
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on June 06, 2018, 03:10:47 PM »
Turns out Apple is killing 32-bit soon (amazed it lived this long to be fair), meaning dim3 needs a bit of work under the hood if this little project is ever going to be more than just a hobby. So I'm working on getting the PNG and MPG libraries inside dim3 upgraded to x86_64 (the PNG one is proving to be particularly difficult) so with a bit of persistence and luck you'll hopefully see "One of Them" published under the dim3 flag in future just like Ronja & Sinking Sally back in the day.  If I can successfully compile the engine without any i386 code I'll put it up for you to download!  If anyone wants to lend a hand upgrading the libraries I'd be eternally grateful!

I'm also brushing up on my Unity skills too as a plan B.  I know it's more up-to-date and flashy, but it's really resource-intensive, plus I'm really fond of dim3

EDIT - openGL and openCL are being killed off too...yeah that looks like the end of it
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on June 03, 2018, 12:20:06 PM »
Ah Windows. Well there is a Win32 build of dim3 already on so you could just add the data folder and it should work...only thing is that I've modified the engine a bit so the game can do side-scrolling input on the x, inverted x, z, and inverted z axis (the official build only does x) so you'll get errors and strange behaviour when you jump out windows and shimmy along ledges.

I'd love to get it on Windows though if you fancy helping me compile it?  I don't have any Windows machines you see...
Idle Chatter / Re: One Of Them
« Last post by Logan on June 02, 2018, 01:15:05 PM »
I'd like to play this at some point, do you think next time you put out a build you could do a windows version too?
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 28, 2018, 12:50:43 PM »
PS for anyone still following, I just made it so the player leaves blood patches when shot, and you can slip over on them!  So far it works pretty well, not ready for me to share a video or any screenshots yet, but it's a really fun interaction I don't think I've seen in an RPG like this before...can really save your skin if bots are chasing you but slip over
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 26, 2018, 06:03:07 AM »
Focusing on making everything look better at the mo...dark pictures I know, but the player and bot models have been redone with better UV mapping, and I've adjusted the geometry around joints to make for less jagged body parts when they move around.  Still have a few odd triangle shadows around the lower back which I need to improve...getting there

Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 22, 2018, 10:36:44 AM »
Fixing up the zombie model, better or worse?

Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 18, 2018, 01:32:06 PM » redid the opening sequence, a bit shorter and (I think) better
Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on March 14, 2018, 04:14:27 PM »
Latest update - I realised side-scroll mode is limited to the X axis only, which would mean I'd have to build levels with ledges/cliffs/whatever all facing the same direction.  Which is sad.  So I modded the engine adding side-scroll input from X/X-reversed/Z/Z-reversed axes! Here's a little snap taken out the side of the prison:

So you can be running around in 3rd person view with FPP input mode, jump out a window or whatever, and regardless of which direction you're facing or the ledge is pointing, you can land on that ledge and switch to side-scroll mode.  Walk left means walk left, and walk right means walk right, regardless of the player's orientation! Small thing I know, but it adds a lot in terms of gameplay dynamic - a lot more so than other bits I experimented with like yelling into vents and knocking out lights
dim3 Versions / Re: dim3 v24 Release
« Last post by Galavant Garde on March 14, 2018, 03:54:36 PM »
Ha, spaghetti code  ;D I fixed it now, all good.
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