Recent Posts

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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on October 04, 2017, 08:14:16 AM »
I've gotten overly ambition.  I'm going to work on AI and weapons and all that stuff.  It's all coming along nicely, though, I think I might eventually have something interesting.  So nothing yet!

[>] Brian
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on September 06, 2017, 08:08:13 PM »
Chrome 61 is out!  I have a list of about 10 things I want to do, and then a new version.  It's a lot different.

[>] Brian
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on September 01, 2017, 07:37:50 AM »
FYI:

Sometime early this month the newest release of Chrome will have modules implemented.  I've already moved the code over to modules, but on a canary build.  If this all works, later in the month I'll put up new code if anybody wants to take a look.  A lot has changed!

[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by ggadwa on July 24, 2017, 06:22:01 AM »
This is still happening BTW, been busy working on other projects.  But I started building the sewer network for level 3, will post updates soon  :D

Everything is slow around here, but we're all still working :)

[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on July 22, 2017, 08:09:44 AM »
This is still happening BTW, been busy working on other projects.  But I started building the sewer network for level 3, will post updates soon  :D
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on June 15, 2017, 06:44:51 AM »
More FYI:

Safari has it, and both chrome and firefox will be shipping modules (behind a flag) sometime in August, so that's my target for updating the code to use modules, which should be a big improvement.  I'm in the middle of a rewrite of how models are built.  I've learned a lot from what I was doing, and a lot of the code stays, but the current code is ultimately not really random, and assumes a lot about how a creature would be structured.  I want it to be completely random, with some regards taken for gravity and locomotion.  Will make a lot of bizarre things, which should be the point!

[>] Brian
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on May 07, 2017, 05:33:51 PM »
Been super busy with other programming tasks but a couple good things:

1) Chrome looks like it'll have module support (at least behind a flag) soon, so the last thing I've been waiting for should be in and coding will be a lot easier
2) I've now got a full debug mode so I can generate random things and test them without having to run a full map and look at it live.  Models haven't gotten much love, and with this mode I should be able to get them to be better



[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 05, 2017, 04:23:04 AM »
Got my web host sorted so the images are back.  Here's a new one showing the start of a new enemy capability I've been working on:



When you kill a guard, and another guard comes across the body, he goes up to it to inspect and says something like "J-j-j-johnny!" or "He's dead!" and "OMG" etc.  The moment they spend by the body gives you a chance to run, or spring an attack on them.  Also, the body will only interrupt an enemy's routine once i.e. they won't all keep stopping to check the same body.  Need to polish it a little as they kinda stand on their friend's body, but it's getting there.  I also know this screenshot is a bit dark - still finding the right balance to lighten the game up while keeping it dark
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 02, 2017, 02:22:42 PM »
Argh my web host has been such a pain lately. I'll get on that asap
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Idle Chatter / Re: One Of Them
« Last post by `teh1 on May 02, 2017, 07:49:41 AM »
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