Recent Posts

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Idle Chatter / Re: One Of Them
« Last post by ggadwa on July 24, 2017, 06:22:01 AM »
This is still happening BTW, been busy working on other projects.  But I started building the sewer network for level 3, will post updates soon  :D

Everything is slow around here, but we're all still working :)

[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on July 22, 2017, 08:09:44 AM »
This is still happening BTW, been busy working on other projects.  But I started building the sewer network for level 3, will post updates soon  :D
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on June 15, 2017, 06:44:51 AM »
More FYI:

Safari has it, and both chrome and firefox will be shipping modules (behind a flag) sometime in August, so that's my target for updating the code to use modules, which should be a big improvement.  I'm in the middle of a rewrite of how models are built.  I've learned a lot from what I was doing, and a lot of the code stays, but the current code is ultimately not really random, and assumes a lot about how a creature would be structured.  I want it to be completely random, with some regards taken for gravity and locomotion.  Will make a lot of bizarre things, which should be the point!

[>] Brian
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dim3 Versions / Re: Web-Shooter Alpha 5
« Last post by ggadwa on May 07, 2017, 05:33:51 PM »
Been super busy with other programming tasks but a couple good things:

1) Chrome looks like it'll have module support (at least behind a flag) soon, so the last thing I've been waiting for should be in and coding will be a lot easier
2) I've now got a full debug mode so I can generate random things and test them without having to run a full map and look at it live.  Models haven't gotten much love, and with this mode I should be able to get them to be better



[>] Brian
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 05, 2017, 04:23:04 AM »
Got my web host sorted so the images are back.  Here's a new one showing the start of a new enemy capability I've been working on:



When you kill a guard, and another guard comes across the body, he goes up to it to inspect and says something like "J-j-j-johnny!" or "He's dead!" and "OMG" etc.  The moment they spend by the body gives you a chance to run, or spring an attack on them.  Also, the body will only interrupt an enemy's routine once i.e. they won't all keep stopping to check the same body.  Need to polish it a little as they kinda stand on their friend's body, but it's getting there.  I also know this screenshot is a bit dark - still finding the right balance to lighten the game up while keeping it dark
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 02, 2017, 02:22:42 PM »
Argh my web host has been such a pain lately. I'll get on that asap
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Idle Chatter / Re: One Of Them
« Last post by `teh1 on May 02, 2017, 07:49:41 AM »
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 01, 2017, 04:34:39 PM »
If I put the gamma up a little bit, it comes out like this:



Any better?
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Idle Chatter / Re: One Of Them
« Last post by c^5 on May 01, 2017, 09:15:10 AM »
Improvements sound neat!

EDIT - looking at this from my Mac Pro through the TV, it's pretty dark.  Looks fine on my MacBook though.  How does it come out on your displays?

Looks pretty dark to me on both my Macbook and on my external monitor, hard to make out what's going on in the parts of the scene that aren't directly lit.
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Idle Chatter / Re: One Of Them
« Last post by Galavant Garde on May 01, 2017, 05:35:17 AM »
Here's a screenshot showcasing some of the improvements I mentioned in the last post.  Better lighting, more game-like layouts with structural stuff that makes a bit more sense/gives you places to hide, improved lighting, a little contextual instruction on the screen depending on what your action button will do (in this image you're holding a rock):



You may notice the glowing wasp images - going with wasp venom as the experimental treatment that was supposed to make the prisoner placid and compliant, but it obvs has a different reaction in a human than it does on cockroaches (crazy I know)

EDIT - looking at this from my Mac Pro through the TV, it's pretty dark.  Looks fine on my MacBook though.  How does it come out on your displays?
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