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1 -  dim3 Other / Idle Chatter / Re: Military bans Medal of Honor

Started by Alexander Smith - Last post by Kurton on: September 08, 2010, 05:46:52 PM

... And "shoot" US Troops.

Ahem, "Shoot", as you kids say these days. I hear there will be "guns", too!

2 -  dim3 Other / Idle Chatter / Re: Military bans Medal of Honor

Started by Alexander Smith - Last post by jesseoffy on: September 08, 2010, 05:17:53 PM

I like the suicide aspect...

run
run
run
BOOM

75 virgins.  ;D

3 -  dim3 Other / Idle Chatter / Military bans Medal of Honor

Started by Alexander Smith - Last post by Alexander Smith on: September 08, 2010, 04:51:39 PM

Just wanted to share this humorous, and pathetic attempt at reporting.

http://apnews.myway.com/article/20100908/D9I3U6680.html

Quote
By ANNE FLAHERTY
WASHINGTON (AP) - Military bases across the U.S. have banned the sale of a new video game that lets a player pretend to be a Taliban fighter and "shoot" U.S. troops.
"Medal of Honor" by Electronic Arts, a major game developer based in Redwood City, Ca., hits stores Oct. 12.
But after public protests, including one by British Defense Secretary Liam Fox, U.S. military officials decided not to stock the game in any of the nearly 300 service exchange shops on bases across the country.
Gamers are scoffing at the decision, saying that advanced technology has made it commonplace in the gaming world to let a player switch sides and play the bad guy.


Thanks to the advanced technology of multiplayer, we can now play the bad guys! I've always wanted to pretend to be a Taliban!

4 -  dim3 Other / Idle Chatter / Re: free scripts

Started by danielR - Last post by _Aaron_ on: September 07, 2010, 07:23:55 PM

Did I really post that.... >.<

5 -  dim3 Other / Showcase / Re: Map Showcase

Started by `teh1 - Last post by .Minimum on: September 07, 2010, 06:43:39 PM

Dom: I will try, but I'm not all that good at texturing. I'll just hide the bad bits with lights.
Aaron: I'll upload the big pictures and some more in a sec.

6 -  dim3 Other / Showcase / Re: 3D Model Thread

Started by Patrick Smith - Last post by Alexander Smith on: September 07, 2010, 04:28:09 PM

The bevels themselves are very small, and wouldn't make too much of a visual difference even if they weren't textured right, so don't worry about it looking perfectly smooth.

In order to make it look smooth at the edges, you have to make the edges disappear. The best way to do this on small things is to use a plain color that is similar the rest of the surface, and paint a blurred line along each of  the edges of the pocket.

7 -  dim3 Other / Showcase / Re: 3D Model Thread

Started by Patrick Smith - Last post by jesseoffy on: September 07, 2010, 03:33:16 PM

fine. How would a texture make it look beveled? Can you give an example/tutorial somewhere that explains. (I will be learning texturing through this model, which is for a coop project with my friend.)

8 -  dim3 Other / Showcase / Re: 3D Model Thread

Started by Patrick Smith - Last post by Alexander Smith on: September 07, 2010, 03:30:26 PM

The vest definitely looks much better. As you can see, the vest is the same detail level as the rest of the body (except the face) so the polygons should be a similar scale.

HOWEVER, do not bevel the pockets! You can use texturing to make the edges seem smoother, but beveling them is a bad idea. Not only does it make UV mapping harder, it also makes the lighting at those areas quite hard, which doesn't make sense for cloth pockets/pouches.

9 -  dim3 Other / Showcase / Re: 3D Model Thread

Started by Patrick Smith - Last post by jesseoffy on: September 07, 2010, 03:02:14 PM

Thanks. I updated it some and added some pocket/pouches.
http://a.imageshack.us/img683/6016/screenshot20100907at545.png

Alex: I couldn't get rid of all the edges you pointed out otherwise it would look completely weird... but I got rid of some extra edges to even it off :)
The total model (so far) is still under 2000 polygons, which is why the pockets are still beveled. I'll probably add a knee & elbow protector and a holster...

10 -  dim3 Other / Showcase / Re: 3D Model Thread

Started by Patrick Smith - Last post by Alexander Smith on: September 07, 2010, 11:59:19 AM

I see 4 excess loops on the chest area, and 4 at the ab area. The loop that has triangles on the sides can be removed, the triangles just mess up the lighting.

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